/external/replicaisland/src/com/replica/replicaisland/ |
D | HitReactionComponent.java | 110 parent.life = 0; in hitVictim() 174 if (!mForceInvincibility && !mInvincible && parent.life > 0 && !sameTeam) { in receivedHit() 175 parent.life -= 1; in receivedHit() 177 if (mBounceOnHit && parent.life > 0) { in receivedHit() 201 parent.life = 0; in receivedHit() 204 if (mInventoryUpdate != null && parent.life > 0) { in receivedHit() 210 if (mDieOnCollect && parent.life > 0) { in receivedHit() 211 parent.life = 0; in receivedHit() 215 if (mPossessionComponent != null && parent.life > 0 && attacker.life > 0) { in receivedHit()
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D | LifetimeComponent.java | 103 if (parentObject.life > 0 && mVulnerableToDeathTiles) { in update() 109 parentObject.life = 0; in update() 114 if (parentObject.life > 0 && mDieOnHitBackground) { in update() 116 parentObject.life = 0; in update() 120 if (parentObject.life <= 0) { in update()
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D | GhostComponent.java | 64 if (parentObject.life > 0) { in update() 81 parentObject.life = 0; in update() 138 if (parentObject.life == 0) { in update() 169 parentObject.life = 0; in releaseControl()
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D | PatrolComponent.java | 77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) { in update() 109 if (mTurnToFacePlayer && player != null && player.life > 0) { in update() 192 } else if (!mFlying && !parentObject.touchingGround() && parentObject.life > 0) { in update() 218 if (mAttackAtDistance > 0 && player != null && player.life > 0 in updateAttack()
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D | PlayerComponent.java | 233 parentObject.life = mDifficultyConstants.getMaxPlayerLife(); in update() 269 if (parentObject.life <= 0) { in update() 273 parentObject.life = 0; in update() 285 parentObject.life = 0; in update() 568 parent.life += mDifficultyConstants.getDDAStage2LifeBoost(); in adjustDifficulty() 571 parent.life += mDifficultyConstants.getDDAStage1LifeBoost(); in adjustDifficulty()
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D | GameObject.java | 48 public int life; field in GameObject 111 life = DEFAULT_LIFE; in reset()
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D | HitPlayerComponent.java | 51 if (player != null && player.life > 0) { in update()
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D | AnimationComponent.java | 196 if (parentObject.life == 1 && !mDamageSwap.getCurrentlySwapped()) { in update() 198 } else if (parentObject.life != 1 && mDamageSwap.getCurrentlySwapped()) { in update()
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D | GameObjectFactory.java | 949 object.life = PlayerComponent.getDifficultyConstants().getMaxPlayerLife(); 1856 object.life = 1; 2272 object.life = 1; 2820 object.life = 1; 3003 object.life = 1; 3255 object.life = 1; 3590 object.life = 3; 3800 object.life = 3; 3910 LifetimeComponent life = (LifetimeComponent)allocateComponent(LifetimeComponent.class); 3914 life.setReleaseGhostOnDeath(false); [all …]
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D | TheSourceComponent.java | 66 if (parentObject.life > 0) { in update()
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D | LauncherComponent.java | 68 if (mShot.life <= 0) { in update()
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/external/autotest/client/profilers/powertop/src/ |
D | README | 1 What's eating the battery life of my laptop? Why isn't it many more 9 idle for long periods, which translates into a longer battery life for 28 battery life of typical laptops was increased by one hour or more! 32 maximum battery life out of your (hopefully Intel based) laptops. Try
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/external/parameter-framework/upstream/skeleton-subsystem/ |
D | README.md | 11 does not install it. If you want to see a real-life plugin and makefiles, see
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/external/fio/examples/ |
D | ssd-test.fio | 10 # depth and compare. Note that most real-life usage will not see that
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/external/e2fsprogs/debian/ |
D | uuid-dev.README.Debian | 13 tar file which is appropriately named to make life easier for
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/external/autotest/client/tests/sparse/ |
D | control | 14 and partly because of that easy to use. It has one mission in life:
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/external/antlr/antlr-3.4/tool/ |
D | README.txt | 5 ANTLR project lead and supreme dictator for life 57 work and might even destroy all life on this planet:
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/external/autotest/client/site_tests/power_LoadTest/ |
D | control.fast | 29 for any battery life estimations.
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/external/antlr/antlr-3.4/gunit/ |
D | README.txt | 21 work and might even destroy all life on this planet:
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/external/zlib/src/contrib/asm686/ |
D | README.686 | 42 learned that, despite what I believed, this code still has some life
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/external/parameter-framework/upstream/tools/coverage/ |
D | README.md | 5 During the PFW's life cycle, criteria states are changed and configurations are
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/external/libjpeg-turbo/testimages/ |
D | nightshot_iso_100.txt | 7 …ression research (lena, barbra, pepper etc...) have outlived their useful life and its about time …
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/external/wpa_supplicant_8/src/pae/ |
D | ieee802_1x_kay.h | 165 u32 life, enum mka_created_mode mode,
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/external/chromium-trace/catapult/third_party/html5lib-python/ |
D | CONTRIBUTING.rst | 33 request for the bugfix. This makes life much easier for maintainers
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/external/llvm/test/CodeGen/X86/ |
D | fast-isel.ll | 112 define i64* @life() nounwind {
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