Searched refs:lightShader (Results 1 – 1 of 1) sorted by relevance
478 const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); in shadeSpan() local517 xformedNorm.fX = lightShader.fInvNormRotation.fX * norm.fX + in shadeSpan()518 lightShader.fInvNormRotation.fY * norm.fY; in shadeSpan()519 xformedNorm.fY = lightShader.fInvNormRotation.fX * norm.fX - in shadeSpan()520 lightShader.fInvNormRotation.fY * norm.fY; in shadeSpan()527 for (int l = 0; l < lightShader.fLights->numLights(); ++l) { in shadeSpan()528 const SkLight& light = lightShader.fLights->light(l); in shadeSpan()