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Searched refs:localSamplerUniforms (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp86 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); in emitSamplers() local
91 localSamplerUniforms[t] = fUniformHandler.addUniform(kFragment_GrShaderFlag, samplerType, in emitSamplers()
93 outSamplers->emplace_back(localSamplerUniforms[t], processor.textureAccess(t)); in emitSamplers()
/external/skia/src/gpu/vk/
DGrVkProgramBuilder.cpp56 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); in emitSamplers() local
60 localSamplerUniforms[t] = in emitSamplers()
64 outSamplers->emplace_back(localSamplerUniforms[t], processor.textureAccess(t)); in emitSamplers()