Searched refs:localSamplerUniforms (Results 1 – 2 of 2) sorted by relevance
86 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); in emitSamplers() local91 localSamplerUniforms[t] = fUniformHandler.addUniform(kFragment_GrShaderFlag, samplerType, in emitSamplers()93 outSamplers->emplace_back(localSamplerUniforms[t], processor.textureAccess(t)); in emitSamplers()
56 UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); in emitSamplers() local60 localSamplerUniforms[t] = in emitSamplers()64 outSamplers->emplace_back(localSamplerUniforms[t], processor.textureAccess(t)); in emitSamplers()