Searched refs:lock_rect (Results 1 – 1 of 1) sorted by relevance
202 D3DLOCKED_RECT lock_rect; in RenderFrame() local203 if (texture_->LockRect(0, &lock_rect, NULL, 0) != D3D_OK) in RenderFrame()206 ConvertFromI420(frame, kARGB, 0, static_cast<uint8_t*>(lock_rect.pBits)); in RenderFrame()