Searched refs:lookupFunc (Results 1 – 1 of 1) sorted by relevance
146 const char* lookupFunc = unitTypes[ndx] == GL_TEXTURE_2D ? "texture2D" : "textureCube"; in generateMultiTexFragmentShader() local156 …lookupsStr += "\tcolor += " + colorMultiplier + "*" + lookupFunc + "(" + samplerName + ", " + look… in generateMultiTexFragmentShader()