/external/skia/src/core/ |
D | SkMaskGamma.cpp | 15 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma() 17 return luminance; in toLuma() 26 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { in toLuma() 27 return SkScalarPow(luminance, gamma); in toLuma() 35 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma() 39 if (luminance <= 0.04045f) { in toLuma() 40 return luminance / 12.92f; in toLuma() 42 return SkScalarPow((luminance + 0.055f) / 1.055f, in toLuma()
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D | SkMaskGamma.h | 28 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0; 34 const SkColorSpaceLuminance& luminance = Fetch(gamma); in computeLuminance() local 35 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); in computeLuminance() 36 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255); in computeLuminance() 37 SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255); in computeLuminance() 42 return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255); in computeLuminance()
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/external/pdfium/xfa/src/fxbarcode/ |
D | BC_BufferedImageLuminanceSource.cpp | 144 int32_t luminance = (306 * ((pixel >> 16) & 0xFF) + in GetRow() local 147 row[x] = (uint8_t)luminance; in GetRow() 161 int32_t luminance = in GetMatrix() local 165 (*matirx)[offset + x] = (uint8_t)luminance; in GetMatrix()
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/external/autotest/client/site_tests/video_WebRtcPeerConnectionWithCamera/ |
D | ssim.js | 79 var luminance = (2 * muX * muY + C1) / 87 return luminance * contrast * structure;
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/external/autotest/client/site_tests/video_WebRtcCamera/ |
D | ssim.js | 79 var luminance = (2 * muX * muY + C1) / 87 return luminance * contrast * structure;
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/external/webrtc/webrtc/modules/video_processing/test/ |
D | readYUV420file.m | 12 % nPx bytes luminance, nPx/4 bytes U, nPx/4 bytes V 31 % Store luminance
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D | writeYUV420file.m | 12 % Write luminance
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/external/mesa3d/src/mesa/swrast/ |
D | s_texfilter.c | 3455 GLfloat luminance = 1.0F; in shadow_compare4() local 3459 if (coord > depth00) luminance -= d; in shadow_compare4() 3460 if (coord > depth01) luminance -= d; in shadow_compare4() 3461 if (coord > depth10) luminance -= d; in shadow_compare4() 3462 if (coord > depth11) luminance -= d; in shadow_compare4() 3463 return luminance; in shadow_compare4() 3465 if (coord < depth00) luminance -= d; in shadow_compare4() 3466 if (coord < depth01) luminance -= d; in shadow_compare4() 3467 if (coord < depth10) luminance -= d; in shadow_compare4() 3468 if (coord < depth11) luminance -= d; in shadow_compare4() [all …]
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/external/pdfium/xfa/src/fxbarcode/common/ |
D | BC_GlobalHistogramBinarizer.cpp | 63 int32_t luminance = ((center << 2) - left - right) >> 1; in GetBlackRow() local 64 if (luminance < blackPoint) { in GetBlackRow()
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/external/mesa3d/docs/ |
D | MESA_texture_signed_rgba.spec | 64 2) Should the full set of signed formats (alpha, luminance, rgb, etc.) 68 universal format, rgba. alpha/luminance can't be trivially supported
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D | RELNOTES-4.1 | 48 Allows one to specify the luminance of shadowed pixels.
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D | MESA_texture_array.spec | 350 values, as well as state for the red, green, blue, alpha, luminance,
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/external/mesa3d/src/mesa/main/ |
D | pack.c | 1264 GLfloat *luminance; in _mesa_pack_rgba_span_float() local 1273 luminance = (GLfloat *) malloc(n * sizeof(GLfloat)); in _mesa_pack_rgba_span_float() 1274 if (!luminance) { in _mesa_pack_rgba_span_float() 1280 luminance = NULL; in _mesa_pack_rgba_span_float() 1315 luminance[i] = CLAMP(sum, 0.0F, 1.0F); in _mesa_pack_rgba_span_float() 1320 luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; in _mesa_pack_rgba_span_float() 1351 dst[i] = FLOAT_TO_UBYTE(luminance[i]); in _mesa_pack_rgba_span_float() 1355 dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]); in _mesa_pack_rgba_span_float() 1508 dst[i] = FLOAT_TO_BYTE(luminance[i]); in _mesa_pack_rgba_span_float() 1512 dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]); in _mesa_pack_rgba_span_float() [all …]
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/external/opencv3/3rdparty/openexr/ |
D | ChangeLog.openexr | 58 * Reading luminance/chroma-encoded files via the RGBA 107 * Bug fix: for pixels with luminance near HALF_MIN, conversion 108 from RGB to luminance/chroma produces NaNs and infinities 111 colors after repeatedly loading and saving luminance/chroma 451 * IlmImf: OpenEXR now supports YCA (luminance/chroma/alpha) 456 only luminance is stored in the file (for black and white 530 (chromaticities, luminance, comments, etc.).
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/external/libjpeg-turbo/ |
D | wizard.txt | 48 # This is table 0 (the luminance table): 74 By default, cjpeg will use quantization table 0 for luminance components and
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D | usage.txt | 129 separate quality settings for luminance and chrominance (or, in general, 133 components can be quantized more than the luminance components without 144 given, this is used for both luminance and chrominance (slots 0 and 1, 150 JPEG files generated with separate luminance and chrominance quality are 557 luminance channel is preserved exactly, so this is a better method of reducing
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D | change.log | 53 settings for luminance and chrominance (or in general, for every provided
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D | README-turbo.txt | 150 -- cjpeg: Separate quality settings for luminance and chrominance
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D | ChangeLog.txt | 622 [1] Fixed a 1-pixel error in row 0, column 21 of the luminance plane generated 675 the RGB-to-luminance lookup tables.
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D | libjpeg.txt | 1068 routines will set up table slot 0 for luminance quality and table 1083 /* Set luminance quality 90. */ 1090 CAUTION: Setting separate quality levels for chrominance and luminance 1138 luminance components and 1,1 for chrominance components, except 1143 0 for luminance components and 1 for chrominance components. 1148 0 for luminance components and 1 for chrominance components. 1344 color space. It is customary to convert color data to a luminance/chrominance 1383 luminance-quality compression parameters for all color components. You may
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/external/opencv3/doc/tutorials/ios/video_processing/ |
D | video_processing.markdown | 203 directly access the luminance plane.
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/external/autotest/client/deps/glbench/src/ |
D | yuv2rgb_1.glslf | 68 * Each Y texel provides luminance information for one pixel in the image.
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/external/opencv3/3rdparty/libjpeg/ |
D | change.log | 131 settings for luminance and chrominance (or in general, for every provided
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/external/opencv3/doc/tutorials/core/mat_the_basic_image_container/ |
D | mat_the_basic_image_container.markdown | 123 - The HSV and HLS decompose colors into their hue, saturation and value/luminance components,
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/external/libpng/ |
D | libpng-manual.txt | 3794 1: A single gray or luminance channel (G). 3795 2: A gray/luminance channel and an alpha channel (GA). 3803 luminance channels the value is encoded according to the sRGB specification 3822 of the color or luminance channels and is returned as an associated alpha 3884 indicate a luminance (gray) channel. The component order within the pixel
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