Searched refs:mBounciness (Results 1 – 2 of 2) sorted by relevance
22 private float mBounciness; field in SimplePhysicsComponent32 mBounciness = DEFAULT_BOUNCINESS; in reset()36 mBounciness = bounciness; in setBounciness()49 velocityY = -velocityY * mBounciness; in update()58 velocityX = -velocityX * mBounciness; in update()
26 private float mBounciness; // 1.0 = super bouncy, 0.0 = zero bounce field in PhysicsComponent234 return mBounciness; in getBounciness()238 mBounciness = bounciness; in setBounciness()