Searched refs:mFadePendingEventType (Results 1 – 1 of 1) sorted by relevance
53 private int mFadePendingEventType; field in HudSystem153 mFadePendingEventType = GameFlowEvent.EVENT_INVALID; in reset()463 if (percentComplete >= 1.0f && mFadePendingEventType != GameFlowEvent.EVENT_INVALID) { in update()466 level.sendGameEvent(mFadePendingEventType, mFadePendingEventIndex, false); in update()467 mFadePendingEventType = GameFlowEvent.EVENT_INVALID; in update()541 mFadePendingEventType = eventType; in sendGameEventOnFadeComplete()