Searched refs:mIndexBufferIndex (Results 1 – 1 of 1) sorted by relevance
58 private int mIndexBufferIndex; field in Grid235 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in beginDrawingStrips()275 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in draw()301 mIndexBufferIndex = 0; in invalidateHardwareBuffers()320 buffer[0] = mIndexBufferIndex; in releaseHardwareBuffers()369 mIndexBufferIndex = buffer[0]; in generateHardwareBuffers()371 mIndexBufferIndex); in generateHardwareBuffers()386 assert mIndexBufferIndex != 0; in generateHardwareBuffers() local