Searched refs:mListIds (Results 1 – 2 of 2) sorted by relevance
48 mListIds.push_back(0); in IcoSphere()97 mListIds.push_back(0); in _subdivide()104 if (mListIds[level]==0) in draw()106 mListIds[level] = glGenLists(1); in draw()107 glNewList(mListIds[level], GL_COMPILE); in draw()117 glCallList(mListIds[level]); in draw()
27 std::vector<int> mListIds; variable