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Searched refs:mListIds (Results 1 – 2 of 2) sorted by relevance

/external/eigen/demos/opengl/
Dicosphere.cpp48 mListIds.push_back(0); in IcoSphere()
97 mListIds.push_back(0); in _subdivide()
104 if (mListIds[level]==0) in draw()
106 mListIds[level] = glGenLists(1); in draw()
107 glNewList(mListIds[level], GL_COMPILE); in draw()
117 glCallList(mListIds[level]); in draw()
Dicosphere.h27 std::vector<int> mListIds; variable