Searched refs:mNormal (Results 1 – 2 of 2) sorted by relevance
29 private Vector2 mNormal; field in SolidSurfaceComponent38 mNormal = new Vector2(); in SolidSurfaceComponent()56 mNormal = new Vector2(); in SolidSurfaceComponent()95 Vector2 normal = mNormal; in update()
448 movementDirection.dot(segment.mNormal) : -1.0f; in testSegmentAgainstList()458 normalX = segment.mNormal.x; in testSegmentAgainstList()459 normalY = segment.mNormal.y; in testSegmentAgainstList()495 movementDirection.dot(segment.mNormal) : -1.0f; in testBoxAgainstList()502 Vector2 hitNormal = vectorPool.allocate(segment.mNormal); in testBoxAgainstList()574 newSegment.mNormal.set(normalX, normalY); in loadCollisionTiles()675 public Vector2 mNormal; field in CollisionSystem.LineSegment682 mNormal = new Vector2(); in LineSegment()689 mNormal.set(norm); in set()