Searched refs:mOrientationDeadZoneMax (Results 1 – 1 of 1) sorted by relevance
49 private float mOrientationDeadZoneMax = ORIENTATION_DEAD_ZONE_MAX; field in InputGameInterface262 …return deadZoneFilter(scaledMagnitude, mOrientationDeadZoneMin, mOrientationDeadZoneMax, mOrientat… in filterOrientationForMovement()