Searched refs:mProfileTime (Results 1 – 1 of 1) sorted by relevance
37 private long mProfileTime; field in GameThread81 mProfileTime += finalDelta; in run()83 if (mProfileTime > PROFILE_REPORT_DELAY * 1000) { in run()84 final long averageFrameTime = mProfileTime / mProfileFrames; in run()86 … mGameRoot.sSystemRegistry.hudSystem.setFPS((int)(1000 * mProfileFrames / mProfileTime)); in run()87 mProfileTime = 0; in run()