Searched refs:mRubyLocation (Results 1 – 1 of 1) sorted by relevance
86 private Vector2 mRubyLocation; field in HudSystem107 mRubyLocation = new Vector2(); in HudSystem()408 mRubyLocation.x = (params.gameWidth / 2.0f) + 100.0f; in update()409 mRubyLocation.y = params.gameHeight - tex.height - COLLECTABLE_EDGE_PADDING; in update()411 render.scheduleForDraw(mRubyDrawable, mRubyLocation, SortConstants.HUD, false); in update()417 mRubyLocation.x += offset; in update()418 drawNumber(mRubyLocation, mRubyDigits, true); in update()419 mRubyLocation.x -= offset; in update()