Searched refs:mTilesPerColumn (Results 1 – 1 of 1) sorted by relevance
36 private int mTilesPerColumn; field in TiledVertexGrid140 mTilesPerColumn = tilesDown; in draw()178 final float tileSpaceY = percentageScrollUp * mTilesPerColumn; in draw()209 for (int tileY = startY; tileY < endY && tileY < mTilesPerColumn; tileY++) { in draw()