Searched refs:m_BlocksHeight (Results 1 – 2 of 2) sorted by relevance
991 if (m_pLoader->m_BlocksHeight.GetSize() > 0) { in DoLayout()993 fLinePos -= m_pLoader->m_BlocksHeight.ElementAt(i * 2 + 1); in DoLayout()1015 if (m_pLoader->m_BlocksHeight.GetSize() > iBlockIndex * 2 && in DoLayout()1016 (m_pLoader->m_BlocksHeight.GetAt(iBlockIndex * 2) == in DoLayout()1018 m_pLoader->m_BlocksHeight.SetAt(iBlockIndex * 2 + 1, fCalcHeight); in DoLayout()1020 m_pLoader->m_BlocksHeight.Add((FX_FLOAT)iBlockIndex); in DoLayout()1021 m_pLoader->m_BlocksHeight.Add(fCalcHeight); in DoLayout()1099 int32_t iBlocksHeightCount = m_pLoader->m_BlocksHeight.GetSize(); in Layout()1109 fLinePos -= m_pLoader->m_BlocksHeight.ElementAt(i * 2 + 1); in Layout()1201 int32_t iBlockHeightCount = m_pLoader->m_BlocksHeight.GetSize(); in ItemBlocks()[all …]
157 CFX_FloatArray m_BlocksHeight; variable