Searched refs:m_ShadingType (Results 1 – 4 of 4) sorted by relevance
86 m_ShadingType(kInvalidShading), in CPDF_ShadingPattern()113 if (m_ShadingType != kInvalidShading) in Load()149 m_ShadingType = ToShadingType(pShadingDict->GetInteger("ShadingType")); in Load()
1089 pShading->m_ShadingType, &pObj->m_Matrix, in Handle_ShadeFill()
706 return m_ShadingType == kFreeFormGouraudTriangleMeshShading || in IsMeshShading()707 m_ShadingType == kLatticeFormGouraudTriangleMeshShading || in IsMeshShading()708 m_ShadingType == kCoonsPatchMeshShading || in IsMeshShading()709 m_ShadingType == kTensorProductPatchMeshShading; in IsMeshShading()713 ShadingType m_ShadingType; variable
872 switch (pPattern->m_ShadingType) { in DrawShading()901 pPattern->m_ShadingType == kTensorProductPatchMeshShading, pBitmap, in DrawShading()