Searched refs:m_compressedLevels (Results 1 – 2 of 2) sorted by relevance
103 virtual bool isCompressed (void) const { return !m_compressedLevels.empty(); } in isCompressed()122 std::vector<tcu::CompressedTexture*> m_compressedLevels; member in vkt::pipeline::TestTexture
541 for (size_t levelNdx = 0; levelNdx < m_compressedLevels.size(); levelNdx++) in ~TestTexture()542 delete m_compressedLevels[levelNdx]; in ~TestTexture()594 return *m_compressedLevels[level * getArraySize() + layer]; in getCompressedLevel()602 return *m_compressedLevels[level * getArraySize() + layer]; in getCompressedLevel()764 m_compressedLevels.push_back(compressedLevel); in populateCompressedLevels()