Searched refs:m_coordBuffers (Results 1 – 6 of 6) sorted by relevance
147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()[all …]
156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()[all …]
147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()516 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()[all …]
156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()570 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()[all …]
266 if ((int)m_coordBuffers.size() >= count) in requireCoordBuffers()269 m_coordBuffers.reserve(count); in requireCoordBuffers()274 while ((int)m_coordBuffers.size() < count) in requireCoordBuffers()288 m_coordBuffers.push_back(buffer); in requireCoordBuffers()494 if (!m_coordBuffers.empty()) in deinit()496 gl.deleteBuffers((GLsizei)m_coordBuffers.size(), &(m_coordBuffers[0])); in deinit()497 m_coordBuffers.clear(); in deinit()
90 std::vector<deUint32> m_coordBuffers; member in deqp::gls::StateChangePerformanceCase