Searched refs:m_depthStencilFormat (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboMultisampleTests.cpp | 60 , m_depthStencilFormat (depthStencilFormat) in BasicFboMultisampleCase() 72 if (m_depthStencilFormat != GL_NONE) in preCheck() 74 checkFormatSupport (m_depthStencilFormat); in preCheck() 75 checkSampleCount (m_depthStencilFormat, m_numSamples); in preCheck() 82 …::TextureFormat depthStencilFmt = m_depthStencilFormat != GL_NONE ? glu::mapGLInternalFormat(m_… in render() 113 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_depthStencilFormat, m_size.x(), m_siz… in render() 236 if (m_depthStencilFormat != GL_NONE) in compare() 244 deUint32 m_depthStencilFormat; member in deqp::gles3::Functional::BasicFboMultisampleCase
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.cpp | 173 , m_depthStencilFormat (depthStencilFormat) in ReferenceRenderer() 177 …const bool hasDepthStencil = (m_depthStencilFormat.order != tcu::TextureFormat::CHANNELORDE… in ReferenceRenderer() 178 const bool hasDepthBufferOnly = (m_depthStencilFormat.order == tcu::TextureFormat::D); in ReferenceRenderer() 179 const bool hasStencilBufferOnly = (m_depthStencilFormat.order == tcu::TextureFormat::S); in ReferenceRenderer() 210 … m_depthStencilBuffer.setStorage(m_depthStencilFormat, actualSamples, surfaceWidth, surfaceHeight); in ReferenceRenderer() 218 … m_depthStencilBuffer.setStorage(m_depthStencilFormat, actualSamples, surfaceWidth, surfaceHeight); in ReferenceRenderer() 227 … m_depthStencilBuffer.setStorage(m_depthStencilFormat, actualSamples, surfaceWidth, surfaceHeight); in ReferenceRenderer()
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D | vktPipelineReferenceRenderer.hpp | 119 const tcu::TextureFormat m_depthStencilFormat; member in vkt::pipeline::ColorFragmentShader 126 , m_depthStencilFormat (depthStencilFormat) in ColorFragmentShader() 147 …if (m_depthStencilFormat.order == tcu::TextureFormat::D || m_depthStencilFormat.order == tcu::Text… in shadeFragments() 320 const tcu::TextureFormat m_depthStencilFormat; member in vkt::pipeline::ReferenceRenderer
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