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Searched refs:m_drawShader (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1074 glu::ShaderProgram* m_drawShader; member in deqp::gles31::Functional::__anoneadaa2760111::MultisampleTextureUsageCase
1090 , m_drawShader (DE_NULL) in MultisampleTextureUsageCase()
1201 if (m_drawShader) in deinit()
1203 delete m_drawShader; in deinit()
1204 m_drawShader = DE_NULL; in deinit()
1280m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::… in genDrawShader()
1281 m_testCtx.getLog() << *m_drawShader; in genDrawShader()
1283 if (!m_drawShader->isOk()) in genDrawShader()
1368 const int posLocation = gl.getAttribLocation(m_drawShader->getProgram(), "a_position"); in renderToTexture()
1369 const int valueLocation = gl.getUniformLocation(m_drawShader->getProgram(), "u_writeValue"); in renderToTexture()
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