Searched refs:m_drawShader (Results 1 – 1 of 1) sorted by relevance
1074 glu::ShaderProgram* m_drawShader; member in deqp::gles31::Functional::__anoneadaa2760111::MultisampleTextureUsageCase1090 , m_drawShader (DE_NULL) in MultisampleTextureUsageCase()1201 if (m_drawShader) in deinit()1203 delete m_drawShader; in deinit()1204 m_drawShader = DE_NULL; in deinit()1280 …m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::… in genDrawShader()1281 m_testCtx.getLog() << *m_drawShader; in genDrawShader()1283 if (!m_drawShader->isOk()) in genDrawShader()1368 const int posLocation = gl.getAttribLocation(m_drawShader->getProgram(), "a_position"); in renderToTexture()1369 const int valueLocation = gl.getUniformLocation(m_drawShader->getProgram(), "u_writeValue"); in renderToTexture()[all …]