Searched refs:m_fboTexture (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 77 , m_fboTexture (0) in MultisampleRenderCase() 178 gl.genTextures(1, &m_fboTexture); in init() 179 gl.bindTexture(textureTarget, m_fboTexture); in init() 192 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_fboTexture, 0); in init() 326 if (m_fboTexture) in deinit() 328 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_fboTexture); in deinit() 329 m_fboTexture = 0; in deinit() 583 gl.bindTexture(textureTarget, m_fboTexture); in drawOneIteration() 640 gl.bindTexture(textureTarget, m_fboTexture); in drawOneIteration()
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D | es31fMultisampleShaderRenderCase.hpp | 118 deUint32 m_fboTexture; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase
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