Searched refs:m_isArrayType (Results 1 – 2 of 2) sorted by relevance
89 const bool m_isArrayType; member in deqp::gles31::Functional::__anoneadd815b0111::TextureSizeCase105 …, m_isArrayType (m_type == TEXTURE_FLOAT_2D_ARRAY || m_type == TEXTURE_INT_2D_ARRAY || m_type ==… in TextureSizeCase()155 …if (m_isArrayType && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_mult… in init()193 if (!m_isArrayType) in init()333 if (!m_isArrayType) in genFragmentSource()338 if (m_isArrayType) in genFragmentSource()382 if (!m_isArrayType) in createTexture()391 if (!m_isArrayType) in createTexture()433 if (m_isArrayType) in runShader()
1081 const bool m_isArrayType; member in deqp::gles31::Functional::__anoneadaa2760111::MultisampleTextureUsageCase1096 …, m_isArrayType (m_type == TEXTURE_COLOR_2D_ARRAY || m_type == TEXTURE_INT_2D_ARRAY || m_type == … in MultisampleTextureUsageCase()1110 …const glw::GLenum textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTU… in init()1117 …if (m_isArrayType && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_mult… in init()1140 if (m_isArrayType) in init()1151 …sample " << ((m_isDepthFormat) ? ("depth") : ("")) << " texture" << ((m_isArrayType) ? (" array") … in init()1157 if (m_isArrayType) in init()1168 if (m_isArrayType) in init()1320 if (m_isArrayType) in genSamplerShader()1330 if (m_isArrayType) in genSamplerShader()[all …]