Searched refs:m_isColorFormat (Results 1 – 1 of 1) sorted by relevance
1077 const bool m_isColorFormat; member in deqp::gles31::Functional::__anoneadaa2760111::MultisampleTextureUsageCase1092 , m_isColorFormat (m_type == TEXTURE_COLOR_2D || m_type == TEXTURE_COLOR_2D_ARRAY) in MultisampleTextureUsageCase()1109 …const glw::GLenum internalFormat = (m_isColorFormat) ? (GL_R8) : (m_isSignedFormat) ? (GL_R8I) : … in init()1218 …const float minValue = (m_isColorFormat || m_isDepthFormat) ? (0.0f) : (m_isSignedFormat) ? (… in iterate()1219 …const float maxValue = (m_isColorFormat || m_isDepthFormat) ? (1.0f) : (m_isSignedFormat) ? (… in iterate()1271 if (m_isColorFormat || m_isDepthFormat) in genDrawShader()1325 if (m_isColorFormat || m_isDepthFormat) in genSamplerShader()1385 if (m_isColorFormat) in renderToTexture()