Searched refs:m_isDepthFormat (Results 1 – 1 of 1) sorted by relevance
1080 const bool m_isDepthFormat; member in deqp::gles31::Functional::__anoneadaa2760111::MultisampleTextureUsageCase1095 , m_isDepthFormat (m_type == TEXTURE_DEPTH_2D || m_type == TEXTURE_DEPTH_2D_ARRAY) in MultisampleTextureUsageCase()1109 … (m_isSignedFormat) ? (GL_R8I) : (m_isUnsignedFormat) ? (GL_R8UI) : (m_isDepthFormat) ? (GL_DEPTH_… in init()1111 …const glw::GLenum fboAttachment = (m_isDepthFormat) ? (GL_DEPTH_ATTACHMENT) : (GL_COLOR_ATTACHMEN… in init()1151 …m_testCtx.getLog() << tcu::TestLog::Message << "Creating multisample " << ((m_isDepthFormat) ? ("d… in init()1218 …const float minValue = (m_isColorFormat || m_isDepthFormat) ? (0.0f) : (m_isSignedFormat) ? (… in iterate()1219 …const float maxValue = (m_isColorFormat || m_isDepthFormat) ? (1.0f) : (m_isSignedFormat) ? (… in iterate()1267 …const char* const fragmentSource = (m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragment… in genDrawShader()1271 if (m_isColorFormat || m_isDepthFormat) in genDrawShader()1325 if (m_isColorFormat || m_isDepthFormat) in genSamplerShader()[all …]