Searched refs:m_isSignedFormat (Results 1 – 1 of 1) sorted by relevance
1078 const bool m_isSignedFormat; member in deqp::gles31::Functional::__anoneadaa2760111::MultisampleTextureUsageCase1093 , m_isSignedFormat (m_type == TEXTURE_INT_2D || m_type == TEXTURE_INT_2D_ARRAY) in MultisampleTextureUsageCase()1109 …const glw::GLenum internalFormat = (m_isColorFormat) ? (GL_R8) : (m_isSignedFormat) ? (GL_R8I) : … in init()1218 …const float minValue = (m_isColorFormat || m_isDepthFormat) ? (0.0f) : (m_isSignedFormat) ? (… in iterate()1219 …const float maxValue = (m_isColorFormat || m_isDepthFormat) ? (1.0f) : (m_isSignedFormat) ? (… in iterate()1222 …const float preparedValue = (m_isSignedFormat || m_isUnsignedFormat) ? (deFloatFloor(rawValue)… in iterate()1273 else if (m_isSignedFormat) in genDrawShader()1390 else if (m_isSignedFormat) in renderToTexture()