Searched refs:m_isUnsignedFormat (Results 1 – 1 of 1) sorted by relevance
1079 const bool m_isUnsignedFormat; member in deqp::gles31::Functional::__anoneadaa2760111::MultisampleTextureUsageCase1094 , m_isUnsignedFormat(m_type == TEXTURE_UINT_2D || m_type == TEXTURE_UINT_2D_ARRAY) in MultisampleTextureUsageCase()1109 …t = (m_isColorFormat) ? (GL_R8) : (m_isSignedFormat) ? (GL_R8I) : (m_isUnsignedFormat) ? (GL_R8UI)… in init()1218 …t || m_isDepthFormat) ? (0.0f) : (m_isSignedFormat) ? (-100.0f) : (m_isUnsignedFormat) ? (0.0f) : … in iterate()1219 …t || m_isDepthFormat) ? (1.0f) : (m_isSignedFormat) ? ( 100.0f) : (m_isUnsignedFormat) ? (200.0f) … in iterate()1222 …const float preparedValue = (m_isSignedFormat || m_isUnsignedFormat) ? (deFloatFloor(rawValue)… in iterate()1275 else if (m_isUnsignedFormat) in genDrawShader()1395 else if (m_isUnsignedFormat) in renderToTexture()