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Searched refs:m_programGL (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsLongStressCase.cpp688 void use (void) const { DE_ASSERT(m_isBuilt); glUseProgram(m_programGL); } in use()
703 const deUint32 m_programGL; member in deqp::gls::LongStressCaseInternal::Program
711 , m_programGL (glCreateProgram()) in Program()
715 glAttachShader(m_programGL, m_vertShaderGL); in Program()
716 glAttachShader(m_programGL, m_fragShaderGL); in Program()
723 glDeleteProgram(m_programGL); in ~Program()
748 const bool linkOk = attemptLink && linkProgram(m_programGL); in build()
752 log << TestLog::ShaderProgram(linkOk, attemptLink ? getProgramInfoLog(m_programGL) : string("")) in build()
771 …const int location = glGetUniformLocation(m_programGL, mangleShaderNames(spec.name, shaderNameMa… in setRandomUniforms()
850 …const int attrLoc = glGetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameMa… in setAttribute()
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/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp527 , m_programGL (programGL) in UniformAccessLogger()
539 const deUint32 m_programGL; member in deqp::gles31::Functional::__anon0a49b9df0111::UniformAccessLogger
548 const int loc = m_gl.getUniformLocation(m_programGL, name.c_str()); in getLocation()