Searched refs:m_rangeA (Results 1 – 1 of 1) sorted by relevance
221 tcu::Vec2 m_rangeA; member in deqp::gles3::Functional::ShaderFloatPrecisionCase241 , m_rangeA (rangeA) in ShaderFloatPrecisionCase()386 const float in0 = m_rnd.getFloat(m_rangeA.x(), m_rangeA.y()); in iterate()473 tcu::IVec2 m_rangeA; member in deqp::gles3::Functional::ShaderIntPrecisionCase494 , m_rangeA (rangeA) in ShaderIntPrecisionCase()587 bool isMaxRangeA = m_rangeA.x() == (int)0x80000000 && m_rangeA.y() == (int)0x7fffffff; in iterate()602 …ExtendTo32(((isMaxRangeA ? (int)m_rnd.getUint32() : m_rnd.getInt(m_rangeA.x(), m_rangeA.y())) & ma… in iterate()667 tcu::UVec2 m_rangeA; member in deqp::gles3::Functional::ShaderUintPrecisionCase688 , m_rangeA (rangeA) in ShaderUintPrecisionCase()781 bool isMaxRangeA = m_rangeA.x() == 0 && m_rangeA.y() == 0xffffffff; in iterate()[all …]