Searched refs:m_rangeB (Results 1 – 1 of 1) sorted by relevance
222 tcu::Vec2 m_rangeB; member in deqp::gles3::Functional::ShaderFloatPrecisionCase242 , m_rangeB (rangeB) in ShaderFloatPrecisionCase()387 const float in1 = m_rnd.getFloat(m_rangeB.x(), m_rangeB.y()); in iterate()474 tcu::IVec2 m_rangeB; member in deqp::gles3::Functional::ShaderIntPrecisionCase495 , m_rangeB (rangeB) in ShaderIntPrecisionCase()588 bool isMaxRangeB = m_rangeB.x() == (int)0x80000000 && m_rangeB.y() == (int)0x7fffffff; in iterate()603 …ExtendTo32(((isMaxRangeB ? (int)m_rnd.getUint32() : m_rnd.getInt(m_rangeB.x(), m_rangeB.y())) & ma… in iterate()668 tcu::UVec2 m_rangeB; member in deqp::gles3::Functional::ShaderUintPrecisionCase689 , m_rangeB (rangeB) in ShaderUintPrecisionCase()782 bool isMaxRangeB = m_rangeB.x() == 0 && m_rangeB.y() == 0xffffffff; in iterate()[all …]