Searched refs:m_rtEngine (Results 1 – 2 of 2) sorted by relevance
189 m_rtEngine.Reset(); in CFWL_EditImp()433 FX_FLOAT fOffSetX = m_rtEngine.left - m_fScrollOffsetX; in DrawSpellCheck()434 FX_FLOAT fOffSetY = m_rtEngine.top - m_fScrollOffsetY + m_fVAlignOffset; in DrawSpellCheck()463 CFX_RectF rtClip = m_rtEngine; in DrawSpellCheck()819 if (m_rtEngine.IsEmpty()) { in On_CaretChanged()839 rtInvalid.Union(m_rtEngine); in On_CaretChanged()1032 CFX_RectF rtClip = m_rtEngine; in DrawContent()1033 FX_FLOAT fOffSetX = m_rtEngine.left - m_fScrollOffsetX; in DrawContent()1034 FX_FLOAT fOffSetY = m_rtEngine.top - m_fScrollOffsetY + m_fVAlignOffset; in DrawContent()1109 FX_FLOAT fStep = m_rtEngine.width / iLimit; in DrawContent()[all …]
151 CFX_RectF m_rtEngine; variable