Searched refs:m_samplerShader (Results 1 – 2 of 2) sorted by relevance
1075 glu::ShaderProgram* m_samplerShader; member in deqp::gles31::Functional::__anoneadaa2760111::MultisampleTextureUsageCase1091 , m_samplerShader (DE_NULL) in MultisampleTextureUsageCase()1207 if (m_samplerShader) in deinit()1209 delete m_samplerShader; in deinit()1210 m_samplerShader = DE_NULL; in deinit()1350 …m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << gl… in genSamplerShader()1351 m_testCtx.getLog() << *m_samplerShader; in genSamplerShader()1353 if (!m_samplerShader->isOk()) in genSamplerShader()1449 const int posLocation = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position"); in sampleTexture()1450 const int samplerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_sampler"); in sampleTexture()[all …]
2725 glu::ShaderProgram* m_samplerShader; member in deqp::gles31::Functional::__anon38a6d29b0111::LayeredRenderCase2745 , m_samplerShader (DE_NULL) in LayeredRenderCase()2814 delete m_samplerShader; in deinit()2817 m_samplerShader = DE_NULL; in deinit()3041 m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() in initSamplerShader()3045 m_testCtx.getLog() << *m_samplerShader; in initSamplerShader()3047 if (!m_samplerShader->isOk()) in initSamplerShader()3050 …Loc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader->getProgram()… in initSamplerShader()3054 …m_samplerLayerLoc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader… in initSamplerShader()3398 const int positionLoc = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position"); in sampleTextureLayer()[all …]