Searched refs:m_shaderProgram (Results 1 – 2 of 2) sorted by relevance
1028 glu::ShaderProgram* m_shaderProgram; member in deqp::gles31::Functional::__anon2b15ba460111::ComputeShaderGeneratedCase1043 , m_shaderProgram (DE_NULL) in ComputeShaderGeneratedCase()1064 …m_shaderProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << gl… in init()1065 m_testCtx.getLog() << *m_shaderProgram; in init()1067 if (!m_shaderProgram->isOk()) in init()1111 if (m_shaderProgram) in deinit()1113 delete m_shaderProgram; in deinit()1114 m_shaderProgram = DE_NULL; in deinit()1495 const deInt32 positionLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_position"); in renderTo()1496 const deInt32 colorLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_color"); in renderTo()[all …]
612 : m_shaderProgram (renderCtx, sources) {} in ShaderProgramWrapper()615 GLuint getProgramName (void) { return m_shaderProgram.getProgram(); } in getProgramName()616 ShaderProgram& getShaderProgram (void) { return m_shaderProgram; } in getShaderProgram()617 void writeToLog (TestLog& log) { log << m_shaderProgram; } in writeToLog()620 ShaderProgram m_shaderProgram; member in deqp::gles31::Functional::__anondb6088e40111::ShaderProgramWrapper