Searched refs:m_shaderTypeBits (Results 1 – 2 of 2) sorted by relevance
100 deUint32 getShaderTypeBits (void) const { return m_shaderTypeBits; }; in getShaderTypeBits()103 deUint32 m_shaderTypeBits; member
49 : m_shaderTypeBits (0xFFFFFFFFul) in VariableSearchFilter()59 filter.m_shaderTypeBits = (1u << type); in createShaderTypeFilter()80 filter.m_shaderTypeBits = a.m_shaderTypeBits | b.m_shaderTypeBits; in logicalOr()88 filter.m_shaderTypeBits = a.m_shaderTypeBits & b.m_shaderTypeBits; in logicalAnd()96 return (m_shaderTypeBits & (1u << shader->getType())) != 0; in matchesFilter()