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Searched refs:mat_push_rotate (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
Dd3d11gears.cpp288 m2 = mat_push_rotate(m2, 2, angle * gears[i].wmul + gears[i].t0); in draw_one()
407 m = mat_push_rotate(m, 0, view_rotx); in draw()
408 m = mat_push_rotate(m, 1, view_roty); in draw()
409 m = mat_push_rotate(m, 2, view_rotz); in draw()
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
Dd3d11u.h399 mat_t<T, n, n> mat_push_rotate(const mat_t<T, n, n>& m, unsigned axis, T angle) in mat_push_rotate() function