Searched refs:maxFrameLag (Results 1 – 3 of 3) sorted by relevance
30 bool getMaxGpuFrameLag(int* maxFrameLag) const { in getMaxGpuFrameLag() argument34 *maxFrameLag = kMaxFrameLag; in getMaxGpuFrameLag()
175 bool needsFrameTiming(int* maxFrameLag) const override { in needsFrameTiming()176 if (!this->gl->getMaxGpuFrameLag(maxFrameLag)) { in needsFrameTiming()178 *maxFrameLag = FLAGS_gpuFrameLag; in needsFrameTiming()1147 int maxFrameLag; in nanobench_main() local1148 int loops = target->needsFrameTiming(&maxFrameLag) in nanobench_main()1149 ? setup_gpu_bench(target, bench.get(), maxFrameLag) in nanobench_main()
176 bool needsFrameTiming(int* maxFrameLag) const { in needsFrameTiming()177 if (!fGL->getMaxGpuFrameLag(maxFrameLag)) { in needsFrameTiming()179 *maxFrameLag = FLAGS_gpuFrameLag; in needsFrameTiming()