Searched refs:maxSamplesLocation (Results 1 – 1 of 1) sorted by relevance
1451 …const int maxSamplesLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_maxSampl… in sampleTexture() local1478 gl.uniform1i(maxSamplesLocation, m_numSamples); in sampleTexture()