Searched refs:maxTextureImageUnits (Results 1 – 5 of 5) sorted by relevance
101 int maxTextureImageUnits[2]; in Setup() local103 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, maxTextureImageUnits); in Setup()108 (int) maxTextureImageUnits[0], (int) maxTextureSize[0]); in Setup()
119 builtin->maxTextureImageUnits = 32; in getDefaultBuiltInResources()
559 , maxTextureImageUnits (16) in ReferenceContextLimits()575 int maxTextureImageUnits; member
240 , maxTextureImageUnits (0) in ReferenceContextLimits()250 gl.getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits); in ReferenceContextLimits()323 , m_textureUnits (m_limits.maxTextureImageUnits) in ReferenceContext()4637 case GL_MAX_TEXTURE_IMAGE_UNITS: *param = m_limits.maxTextureImageUnits; break; in getIntegerv()
408 Resources.maxTextureImageUnits = value; in ProcessConfigFile()