Searched refs:maxUniformBlocks (Results 1 – 4 of 4) sorted by relevance
237 GLint maxUniformBlocks = 0; in test() local239 glGetIntegerv(m_targetMaxUniformBlocksName, &maxUniformBlocks); in test()244 …const GLuint64 minCombinedUniformComponents = GLuint64(maxUniformBlocks) * uniformBlockSize / 4 + … in test()
534 StateQueryMemoryWriteGuard<glw::GLint> maxUniformBlocks; in iterate() local535 gl.glGetIntegerv(maxUniformBlocksEnum, &maxUniformBlocks); in iterate()546 …if (maxUniformBlocks.verifyValidity(result) && maxUniformBlockSize.verifyValidity(result) && maxUn… in iterate()547 …verifyStateIntegerMin(result, gl, m_target, ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) /… in iterate()
6495 StateQueryMemoryWriteGuard<glw::GLint> maxUniformBlocks; in iterate() local6496 gl.glGetIntegerv(m_numBlocks, &maxUniformBlocks); in iterate()6507 …if (maxUniformBlocks.verifyValidity(result) && maxUniformBlockSize.verifyValidity(result) && maxUn… in iterate()6509 …const int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformCompon… in iterate()
5345 StateQueryMemoryWriteGuard<glw::GLint> maxUniformBlocks; in iterate() local5346 gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &maxUniformBlocks); in iterate()5357 …if (maxUniformBlocks.verifyValidity(result) && maxUniformBlockSize.verifyValidity(result) && maxUn… in iterate()5359 …const int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformCompon… in iterate()