Searched refs:maxVertexTextures (Results 1 – 2 of 2) sorted by relevance
566 GLint maxVertexTextures; in init() local567 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()569 if (maxVertexTextures < 1) in init()872 GLint maxVertexTextures; in init() local873 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()875 if (maxVertexTextures < 1) in init()1212 GLint maxVertexTextures; in init() local1213 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()1215 if (maxVertexTextures < 1) in init()1552 GLint maxVertexTextures; in init() local[all …]
465 GLint maxVertexTextures; in init() local466 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()468 if (maxVertexTextures < 1) in init()768 GLint maxVertexTextures; in init() local769 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()771 if (maxVertexTextures < 1) in init()