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/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c536 float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level); in compute_lambda_3d() local
540 rho = MAX2(rho, maxz); in compute_lambda_3d()