Searched refs:memoryBarrier (Results 1 – 20 of 20) sorted by relevance
31 memoryBarrier()91 then, in the same shader, after a call to memoryBarrier() and barrier(), pixels
187 dst->memoryBarrier = src.memoryBarrier;
2645 m_gl.memoryBarrier(barriers);
258 gl.memoryBarrier(GL_COMMAND_BARRIER_BIT); in createCmdBufferCompute()
1481 gl.memoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); in runCommand()1486 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in runCommand()2714 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()2855 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in readWorkImage()
764 gl.memoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); in iterate()1410 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
1168 gl.memoryBarrier(barriers); in iterate()
187 gl->memoryBarrier = &glMemoryBarrier;
216 gl->memoryBarrier = &glMemoryBarrier;
350 glMemoryBarrierFunc memoryBarrier; variable
187 gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
216 gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
241 gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
278 gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
269 gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
346 gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
2764 gl->memoryBarrier(barriers);
153 vector<VkMemoryBarrier> memoryBarrier; member200 buffer.memoryBarrier.push_back(barrier); in createVulkanBuffer()687 buffer.memoryBarrier.resize(memoryBarrierNdx); in generateWork()
350 gl->memoryBarrier = glMemoryBarrier;
534 const vk::VkBufferMemoryBarrier memoryBarrier = in readRenderTarget() local599 1, &memoryBarrier, in readRenderTarget()