Searched refs:minUVW (Results 1 – 1 of 1) sorted by relevance
691 const float minUVW = (float)(2 * (innerTriangleNdx + 1)) / (float)(3 * inner); in generateReferenceTriangleTessCoords() local692 const float maxUVW = 1.0f - 2.0f*minUVW; in generateReferenceTriangleTessCoords()695 Vec3(maxUVW, minUVW, minUVW), in generateReferenceTriangleTessCoords()696 Vec3(minUVW, maxUVW, minUVW), in generateReferenceTriangleTessCoords()697 Vec3(minUVW, minUVW, maxUVW) in generateReferenceTriangleTessCoords()