Searched refs:mulFactor (Results 1 – 2 of 2) sorted by relevance
48 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) { in GrGLSLMulVarBy4f() argument49 if (mulFactor.isOnes()) { in GrGLSLMulVarBy4f()53 if (mulFactor.isZeros()) { in GrGLSLMulVarBy4f()56 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); in GrGLSLMulVarBy4f()
360 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor);