Searched refs:multiTexShader (Results 1 – 1 of 1) sorted by relevance
232 …Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler… in render() local236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader); in render()239 multiTexShader.setTexScaleBias(0, fmtInfo0.lookupScale * 0.5f, fmtInfo0.lookupBias * 0.5f); in render()240 multiTexShader.setTexScaleBias(1, fmtInfo1.lookupScale * 0.5f, fmtInfo1.lookupBias * 0.5f); in render()243 multiTexShader.setUniforms (*getCurrentContext(), multiTexShaderID); in render()