Searched refs:multiViewport (Results 1 – 8 of 8) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateVPTests.cpp | 239 if (!deviceFeatures.multiViewport) in ViewportArrayTestInstance()
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/external/vulkan-validation-layers/libs/vkjson/ |
D | vkjson.cc | 241 visitor->Visit("multiViewport", &features->multiViewport) && in Iterate()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiFeatureInfo.cpp | 264 { LIMIT(maxViewports), FEATURE(multiViewport), 1, 0, 0, 0.0f }, in validateFeatureLimits() 704 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, multiViewport), in deviceFeatures()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkStructTypes.inl | 57 VkBool32 multiViewport; member
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D | vkStrUtilImpl.inl | 1526 s << "\tmultiViewport = " << value.multiViewport << '\n';
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/external/skia/third_party/vulkan/ |
D | vulkan.h | 1170 VkBool32 multiViewport; member
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/external/vulkan-validation-layers/include/vulkan/ |
D | vulkan.h | 1179 VkBool32 multiViewport; member
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/external/vulkan-validation-layers/layers/ |
D | core_validation.cpp | 2627 pass &= require_feature(my_data, enabledFeatures->multiViewport, "multiViewport"); in validate_shader_capabilities()
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