Searched refs:nSumH (Results 1 – 1 of 1) sorted by relevance
853 FX_FLOAT nSumH = 0.0f; in FindTextlineFlowDirection() local865 nSumH += nHorizontalMask[index]; in FindTextlineFlowDirection()867 nSumH /= nEndH - nStartH; in FindTextlineFlowDirection()891 if (nSumH > 0.8f) { in FindTextlineFlowDirection()894 if (nSumH - nSumV > 0.0f) { in FindTextlineFlowDirection()897 if (nSumV - nSumH > 0.0f) { in FindTextlineFlowDirection()