Searched refs:nameLengths (Results 1 – 1 of 1) sorted by relevance
1215 std::vector<int> nameLengths (numActiveUniforms); in getGLUniformLayout() local1225 … (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_NAME_LENGTH, &nameLengths[0]); in getGLUniformLayout()1239 std::vector<char> nameBuf (nameLengths[uniformNdx]); in getGLUniformLayout()1249 if (nameLen+1 != nameLengths[uniformNdx] || in getGLUniformLayout()