Searched refs:nearZ (Results 1 – 2 of 2) sorted by relevance
168 float nearZ, float farZ) in Matrix4x4_Perspective() argument171 frustumH = tanf(fovy / 360.f * PI) * nearZ; in Matrix4x4_Perspective()175 -frustumH, frustumH, nearZ, farZ); in Matrix4x4_Perspective()
42 float nearZ, float farZ);