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Searched refs:nearZ (Results 1 – 2 of 2) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dmatrixop.c168 float nearZ, float farZ) in Matrix4x4_Perspective() argument
171 frustumH = tanf(fovy / 360.f * PI) * nearZ; in Matrix4x4_Perspective()
175 -frustumH, frustumH, nearZ, farZ); in Matrix4x4_Perspective()
Dmatrixop.h42 float nearZ, float farZ);