Searched refs:need_vertex_id (Results 1 – 4 of 4) sorted by relevance
24 boolean need_vertex_id; member47 ctx->need_vertex_id = nvc0->vertprog->vp.need_vertex_id; in init_push_context()49 ctx->need_vertex_id = FALSE; in init_push_context()61 if (unlikely(ctx->need_vertex_id)) in init_push_context()144 if (unlikely(ctx->need_vertex_id) && likely(size)) in emit_vertices_i08()185 if (unlikely(ctx->need_vertex_id)) in emit_vertices_i16()226 if (unlikely(ctx->need_vertex_id)) in emit_vertices_i32()259 if (unlikely(ctx->need_vertex_id)) in emit_vertices_seq()355 if (unlikely(ctx.need_vertex_id)) { in nvc0_push_vbo()394 if (unlikely(ctx.need_vertex_id)) { in nvc0_push_vbo()
25 boolean need_vertex_id; member47 ctx->need_vertex_id = in nvc0_push_context_init()48 nvc0->vertprog->vp.need_vertex_id && (nvc0->vertex->num_elements < 32); in nvc0_push_context_init()483 if (unlikely(ctx.need_vertex_id)) in nvc0_push_vbo()523 if (unlikely(ctx.need_vertex_id)) { in nvc0_push_vbo()
43 boolean need_vertex_id; member
587 prog->vp.need_vertex_id = info->io.vertexId < PIPE_MAX_SHADER_INPUTS; in nvc0_program_translate()